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Below you will find a list of Team Perks found in Fuse

Team Perks give all four agents a minor bonus to some aspect of play. Each agent should take a different perk so several stats are boosted for each character. It's best if people choose a theme so the bonuses work well together.

These bonuses are usually unlocked by playing Echelon for Fuse Credits; however, they can also be unlocked by playing the Campaign for Fuse Credits. The Team Perks cost credits depending on the level of the perk that you're purchasing. 

It takes a huge amount of time to unlock all of the Team Perks, especially if you want to get them all up to level 3. Focus on the perks that you want the most, and get them before you even unlock anything else. Once they're at maximum level, your group can earn more money easily in Echelon Mode.

Team PerksEdit

Perk Description Cost
Vitality

Level 1: Increases agent health by +10%

Level 2: Increases agent health by +15%

Level 3: Increases agent health by +20%

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Last Gasp

Level 1: Bleedout lasts 3 seconds longer before death

Level 2: Bleedout lasts 6 seconds longer before death

Level 3: Bleedout lasts 9 seconds longer before death

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Quickdraw

Level 1: One-handed weapons augmented with Fuse and deal 10% more damage

Level 2: One-handed weapons augmented with Fuse and deal 15% more damage

Level 3: One-handed weapons augmented with Fuse and deal 20% more damage

Level 1: $30,000

Level 2: $60,000

Level 3: $100,000

Fuse Maximizer

Level 1: Total Fuse capacity increased +10%

Level 2: Total Fuse capacity increased +15%

Level 3: Total Fuse capacity increased +20%

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Fuse Hoarder

Level 1: Ammo pickups grant +10% more Fuse

Level 2: Ammo pickups grant +15% more Fuse

Level 3: Ammo pickups grant +20% more Fuse

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Bullet Hoarder

Level 1: Ammo pickups grant +10% more bullets

Level 2: Ammo pickups grant +15% more bullets

Level 3: Ammo pickups grant +20% more bullets

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Sniper

Level 1: Deal 10% more damage while scoped

Level 2: Deal 15% more damage while scoped

Level 3: Deal 20% more damage while scoped

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Grenadier

Level 1: Grenades gain a 15% larger explosion radius

Level 2: Grenades gain a 20% larger explosion radius

Level 3: Grenades gain a 25% larger explosion radius

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

XP Mulitiplier

Level 1: XP earned increased by +5%

Level 2: XP earned increased by +8%

Level 3: XP earned increased by +10%

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Shield Assassin

Level 1: Deal 15% more damage to Fuse Shields

Level 2: Deal 20% more damage to Fuse Shields

Level 3: Deal 25% more damage to Fuse Shields

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Fireproof

Level 1: Reduce damage from fire and explosions by 10%

Level 2: Reduce damage from fire and explosions by 15%

Level 3: Reduce damage from fire and explosions by 20%

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Banker

Level 1: Increases Fuse Credits earned by 5%

Level 2: ncreases Fuse Credits earned by 8%

Level 3: Increases Fuse Credits earned by 10%

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Guardian Angel

Level 1: Rescuing an agent charges up 2% of your Fusion meter

Level 2: Rescuing an agent charges up 4% of your Fusion meter

Level 3: Rescuing an agent charges up 6% of your Fusion meter

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Medic

Level 1: Revive agents 15% faster

Level 2: Revive agents 20% faster

Level 3: Revive agents 25% faster

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Marksman

Level 1: Gain 15% chance to regain weapon ammo after a headshot kill

Level 2: Gain 20% chance to regain weapon ammo after a headshot kill

Level 3: Gain 25% chance to regain weapon ammo after a headshot kill

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

Executioner

Level 1: Enemy takedowns heal you for 20% health

Level 2: Enemy takedowns heal you for 35% health

Level 3: Enemy takedowns heal you for 50% health

Level 1: $10,000

Level 2: $20,000

Level 3: $30,000

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