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The following skill tree is for Dalton Brooks.

Dalton's skills allow him to become a much more versatile character than simply a tank that protects the party. His procurement of Firearms Skills and a Deployable Shield make it possible for him to enter into firefights instead of being a simple shield holder.

Tier 1Edit

Skill Description
Firearms Specialist
  • Level 1: Increases magazine size for Harbinger and Prowler by 3, all other firearms by 30%
  • Level 2: Increases weak spot and headshot damage 15% for firearms.
  • Level 3: Increases grenade capacity by 2 and damage radius by 30%.
Ferrofluid Stabilizer
  • Level 1: Ammo cost of Magshield blast reduced by 25%
  • Level 2: Ammo drain for catching bullets reduced by 20%
  • Level 3: Maximum number of enemies killed by Magshield Blast increased by 2
Combat Suit
  • Level 1: Decreases damage 10% while in cover
  • Level 2: Increases health regeneration rate 25%
  • Level 3: Increases maximum health 20%

Tier 2Edit

Skill Description
Deployable Shield
  • Deploy Station Magshields
Firearms Expert
  • Level 1: Increases firearm damage 10% for team members shooting through Magshield.
  • Level 2: Increases damage 15% on Guardian, Dragonfly, and Prowler
  • Level 3: Increases damage 15% on Savager, Daybreaker, and Harbinger.
Deployable Shield Upgrade
  • Level 1: Deployable Magshield lasts for 10 seconds longer
  • Level 2: Ammo cost of deployable shields reduced by 50%
Overcharge Capacitor
  • Level 1: Magshield blasts have a 10% chance of critical strike
  • Level 2: Magshield blasts have a 15% chance of critical strike
  • Level 3: Magshield blasts have a 20% chance of critical strike

Tier 3Edit

Skill Description
Fuse Grenades
  • Grenades become Fuse Grenades, unleashing 1 Fuse tendril upon explosion.
Xenotech Circuitry
  • Level 1: Kills with firearms have a 10% chance to partially recharge Xenotech Ammo
  • Level 2: Kills with firearms have a 20% chance to partially recharge Xenotech Ammo
  • Level 3: Kills with firearms have a 30% chance to partially recharge Xenotech Ammo
Fuse Grenade Upgrade
  • Level 1: Unleashes 2 weaponized Fuse tendrils upon explosions
  • Level 2: Unleashes 3 Fuse tendrils upon explosions
Kinetic Converter
  • Level 1: Adds a 2% chance of critical strike on next Magshield blast for every volley caught
  • Level 2: Adds a 4% chance of critical strike on next Magshield blast for every volley caught
  • Level 3: Adds a 6% chance of critical strike on next Magshield blast for every volley caught

Tier 4Edit

Skill Description
Fusion
  • Unlocks Fusion Ability. Activating Fusion enables invincibility and unlimited Xenotech ammo for a limited time.
Firearms Master
  • Level 1: Increases damage 15% on Guardian, Dragonfly, and Prowler
  • Level 2: Increases damage 15% on Savager, Daybreaker, and Harbinger
Fusion Upgrade
  • Level 1: Revive team to full health and unlimited Xenotech ammo for 10 seconds
  • Level 2: Fusion enables 100% critical strikes with Magshield blasts
Reserve Fusion Cells
  • Level 1: Increases Fusion duration 2 seconds and rate of Fusion gain by 10%
  • Level 2: Increases Fusion duration 4 seconds and rate of Fusion gain by 20%

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